Video 3.0
Alex Wuにより

1. Production
1.1. Distribution
1.1.1. Braodcast
1.1.2. Live
1.1.3. Streaming
1.2. Producer
1.2.1. Professional
1.2.2. Amateur
1.3. Business
1.3.1. Services
1.3.2. Marketing
1.3.3. Advertising
1.3.3.1. Profit
2. Consumption
2.1. Content
2.1.1. Authenticity
2.1.2. Information
2.1.3. Entertainment
2.1.3.1. Online Games
2.1.4. Quality
2.1.4.1. Experiences
2.2. Channel
2.2.1. Subscription
2.2.1.1. Netflix
2.2.2. Diversity
2.2.2.1. Youtube
2.3. Audience
2.3.1. Autonomy
2.3.2. Contribution
3. Behaviour
3.1. Habit
3.1.1. VLog
3.2. Communication
3.2.1. Interactivity
3.2.2. Sharing
3.3. Expression
3.3.1. Self-Representation
3.4. Creativity
3.4.1. Youtuber
3.4.2. KOL
4. Technology
4.1. Television
4.2. Computer
4.2.1. Applications
4.3. Portal
4.3.1. Smartpnone
4.3.1.1. 5G
4.3.2. Tablet
4.4. Internet
4.4.1. Cloud
4.4.1.1. Big Bata
4.4.2. Web
4.4.2.1. Broadband
5. Social Media
5.1. Community
5.1.1. Facebook
5.1.2. Twitter
5.1.3. Weibo
5.2. Peer Group
5.2.1. Tik Tok
5.2.2. Instagram