Enhancing and Expanding Audiovisual Causality in Digital Music Perforamance
af Masato Kakinoki

1. Results
1.1. Sonic Results
2. Causality (bridge)
2.1. Visuals
2.1.1. Audio-reactive visuals
3. Human Presence and Spontaneous Creativity
3.1. Actions (Physical) Bodily Actions/Bodyness/Bodily energy
3.1.1. Extend bodily actions
3.1.1.1. Adapt more dynamic bodily actions
3.1.1.2. Use visuals on screen or in venue
3.1.1.2.1. Audio-reactive visuals
3.1.1.2.2. Extend primary actions
3.1.2. Indeterminacy
3.1.2.1. Non-perfectness (human error, rough)
3.1.2.2. Non-reproductivity
3.1.2.2.1. Improvisation
3.1.3. Directness/Immediacy
3.1.3.1. Designing the balance between actions and results
3.1.4. Vocal
3.1.4.1. Audio-reactive visuals