RAW COACHING INFO

Raw Coaching Info

Get Started. It's Free
or sign up with your email address
RAW COACHING INFO by Mind Map: RAW COACHING INFO

1. PLAYSTYLE

1.1. POSITIONING

1.1.1. GAMESENSE

1.1.1.1. One of the most vital aspects of Rocket League success is game sense. Game sense is important for two reasons: firstly, it allows you to read the CURRENT STATE of play to anticipate what happens next. Secondly, it provides the framework for making DECISIONS about what to do with the first piece of information.

1.1.2. ROTATIONS

1.1.3. PREDICTION

1.1.3.1. POSSESSION PREDICTION

1.1.3.2. KICKOFF PREDICTION

1.1.3.3. OPPONENT PREDICTION

1.1.3.3.1. OPPONENT BOOST MANAGEMENT

1.1.3.3.2. CLEAR PREVENTION

1.1.3.4. PLAYSTYLE READING

1.1.3.5. PRE-FLIP

1.1.3.6. PRE-JUMP

1.1.4. SPEED OF PLAY

1.2. DEFENSE

1.2.1. PRESSURE/COVER

1.2.2. SHADOW DEFENSE

1.2.3. WHEN TO CHALLENGE

1.2.4. SMART DECISIONS

1.2.5. CLEARANCES

1.2.6. BLOCKS/DUNKS

1.2.7. FAST RECOVERY

1.2.8. REACTION TIME

1.3. OFFENSE

1.3.1. BALL CONTROL

1.3.2. SHOT PLACEMENT

1.3.3. 50/50S

1.3.4. REBOUND SHOTS

1.3.5. DEMOS/BUMPS

1.3.5.1. GOALIE DEMOS/BUMPS

1.3.5.2. AIR DEMOS/BUMPS

1.3.6. BOOST STEALING

1.3.7. PASSES

1.3.7.1. CORNER PASS

1.3.7.2. POWERSHOT PASS

1.3.7.3. BACKBOARD PASS

1.3.7.4. INFIELD PASS

1.3.7.5. BACK PASS

1.3.7.6. BEVEL PASS

1.3.8. MIND GAMES

1.3.9. FAKES

1.3.10. DOUBLE TOUCHES

2. MECHANICS

2.1. CAR CONTROL

2.1.1. BOOST MANAGEMENT

2.1.2. AERIALS

2.1.2.1. FAST AERIAL

2.1.2.2. DOUBLE JUMP AERIAL

2.1.2.3. BACKWARDS AERIAL

2.1.3. POWERSLIDE TURNING

2.1.3.1. CUTTING

2.1.3.2. POWERSLIDE RECOVERY

2.1.4. WAVEDASHING

2.1.4.1. BUNNY HOP/"SPEED HACKS"

2.1.4.2. HEL-JUMP

2.1.5. HALF-FLIPS

2.1.5.1. 180º HALF-FLIP

2.1.5.2. DIAGONAL HALF-FLIP

2.1.6. FLIP CANCELS

2.1.7. STALLS

2.2. BALL CONTROL

2.2.1. DRIBBLING

2.2.1.1. PUSH DRIBBLE

2.2.1.2. BOUNCE DRIBBLE

2.2.1.3. SPRING ROLL

2.2.1.4. GROUND DRIBBLE

2.2.1.5. WALL DRIBBLE

2.2.1.6. AIR DRIBBLES

2.2.1.6.1. WALL TO AIR DRIBBLE

2.2.1.6.2. BOUNCE TO AIR DRIBBLE

2.2.1.6.3. GROUND TO AIR DRIBBLE

2.2.1.7. CATCHING

2.2.1.7.1. GROUND CATCH

2.2.1.7.2. WALL CATCH

2.2.1.8. POWERSLIDE DRIBBLE

2.2.2. FLICKS

2.2.2.1. DIRECTIONAL FLICKS

2.2.2.2. 45º FLICK

2.2.2.3. DELAYED FLICKS

2.2.2.4. MOGNUS FLICK

2.2.2.5. MUSTY FLICK

2.2.2.6. BREEZI FLICK

2.2.2.7. TORNADO FLICK

2.2.2.8. TURTLE FLICK

2.2.3. REDIRECTS

2.2.4. POWER SHOT/CLEAR

2.2.4.1. WALL SHOT/CLEAR

2.2.5. FLIP RESETS

2.2.6. CEILING SHOTS

2.2.7. PINCHES

2.2.8. DOINKS

3. OPTIONS

3.1. CAMERA SETTINGS

3.2. KEY BINDINGS

3.3. GENERAL SETTINGS

4. KICKOFFS

4.1. MY KICKOFFS (70% WIN RATE)

4.2. FAST KICKOFF

4.3. FAKE KICKOFF

4.4. WAVEDASH KICKOFF

5. Colours

5.1. GREEN

5.1.1. TEAM SKILL

5.2. YELLOW

5.2.1. TEAM/SOLO SKILL

5.3. RED

5.3.1. SOLO SKILL